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All Blood Codes In Code Vein 2

All Blood Codes In Code Vein 2

Blood Codes in Code Vein 2 allow players to equip certain equipment that directly affects their characters’ stats. Not only do your stats change but your fighting style as well, promptiong for a change in battle tactics. With at least 30 different augments to equip, here are all of the Blood Codes in Code Vein 2

Read More:
All Code Vein 2 Companions & Traits


How To Earn Blood Codes

There are various ways to earn Blood Codes in Code Vein 2. Some are granted at the very beginning of the game. Some are earned simply by progressing through the main campaign of the game. Others are only earned from defeating certain bosses and heroes. Blood Codes are broken up into six different bloodlines. These bloodlines all have their own different playstyle. The different bloodlines are as follows:

  • Superbia
    – Primary attributes buffs
  • Caritas –
    Flex Build
  • Gula –
    Aggressive
  • Patientia
    – Enemy Crowd Control
  • Luxuria
    – Adds Gimmicks to playstyle
  • Acedia
    Magic focused build


All Code Vein 2 Blood Codes

Acedia 

Hero Zenon

  • No Conditions:
    Strength/Dexterity/Mind Burden +4
  • Strength/Dexterity Margin 4:
    Ichor Cost Reduced When LP is Depleted
  • No Overburden Effect:
    Forma Effect Duration Extended

Zenon 1

  • No Overburden Effect: Attack and Defense Up in Sunny Weather
  • Strength/Dexterity Margin 8: Ichor Cost Reduced When LP is Depleted
  • No Conditions:
    Distributes Burden Among Strength/Dexterity, Mind/Willpower, and Vitality/Fortitude

Jadwiga 1

  • Willpower Margin 9:
    Magic Forma Attack Power Up
  • Dexterity Margin 9:
    Can Use HP to Reload When Out of Ammo
  • Any Overburden Effect:
    Ichor Gained on Dagger Hits

Caritas

Guardians Heart

  • No Conditions

Gula

Hero Josee

  • No Conditions:
    Strength/Mind Burden +6
  • Any Overburden Effect: Charge Drain Attack Power Up
  • No Conditions:
    Combat Forma Attack Up at the Cost of Higher Ichor Use

Josee 3

  • Any Overburden Effect: Charged Drain Attack Power Up
  • Mind Margin 10: Stamina Recovery Speed Up
  • Ichor Gained from Weapon Attacks, but Ichor Overflow Deals Recoil Damage

Josee The Blind Hero

  • No Conditions: Strength/Dexterity Burden +4
  • Any Overburden Effect: Attack Power Briefly Up After Perfect Dodge
  • No Conditions:
    Bloodreaver Blade Attack Power Up’

Josee 2

  • Any Overburden Effect: Charged Drain Attack Power Up
  • Mind Margin 10: Stamina Recovery Speed Up
  • Strength/Mind Margin 8: Ichor Gained from Weapon Attacks but Ichor Overflow Deals Recoil Damage

Josee 1

  • Any Overburden Effect:
    Charged Drain Attack Power Up
  • Mind Margin 10: Stamina Recovery Speed Up
  • Strength/Mind Margin 8: Ichor Gained from Weapon Attacks but Ichor Overflow Deals Recoil Damage

Luxuria

Camilo

  • No Overburden Effect: Increased Disruption Resistance During Charge Attacks
  • Vitality Margin 15: Gain Ichor on Exceeding Max LP Via Regeneration

Lost Camilo

  • No Conditions: Strength/Vitality Burden +6
  • Vitality Margin 15: Increased Disruption Resistance During Charge Attacks
  • No Overburden Effect: Balance Remains Active Even When Not Performing Actions

Hero Holly

  • No Conditions:
    Dexterity/Willpower Burden +6
  • Any Overburden Effect: Ichor Cost Reduced When LP is Depleted
  • No Overburden Effect: MK Rosenritter Attack Power Up

Hero Holly The Reaper

  • No Conditions: Dexterity/Willpower Burden +5
  • Dexterity Margin 10: Increased Disruption Resistance During Forma Charge
  • No Overburden Effect: Attack Power Up But Forma Use Speed Down

Lycoris 1

  • No Overburden Effect: Picking Up Dropped Haze Grants Regeneration Uses
  • Mind Margin 12: Partner’s Attack Power Up

Holly 1

  • No Overburden Effect: HP Restored Upon Defeating Enemy
  • Dexterity Margin 12: Increased Disruption Resistance During Forma Charge
  • Vitality Margin 8: Spend HP to Use Forma When Ichor Insufficient

Patientia

Craig 2

  • No Overburden Effect: HP Damage Reduced When Damage Taken Exceeds LP
  • Vitality Margin 16: Successful Guard Applies Bleed to Enemy
  • Strength Margin 18: Increased Attack Power When Hit or Guarding (Resets on Attack)

Iris 3

  • Vitality Margin 15: Balance Up While Buffed with Defense Up from Forma
  • Dexterity/Mind Burden 0: Strength Burden -10
  • Any Overburden Effect: Balance Up When Combined HP and LP are Low

Pioneer Queen Imogen

  • No Conditions:
    Strength/Dexterity Burden +5
  • Any Overburden Effect: Damage to Enemies with Status Ailments Up
  • No Conditions: All Status Ailment Resistance Up

One-Armed Hero Lyle

  • No Conditions: Strength Burden +8
  • Any Overburden Effect: Speed Up Charged Actions
  • No Conditions: Ichor Cost Reduced for Absolute Executioner

Craig 1

  • No Overburden Effect: HP Damage Reduced When Damage Taken Exceeds LP
  • Vitality Margin 16: Successful Guard Applies Bleed to Enemy
  • Strength Margin 18: Increased Attack Power When Hit or Guarding (Resets on Attack)

Lyle 2

  • No Overburden Effect: Parry Stagger Power Up
  • Dexterity Margin 10: Damage to Bloodthirsty Enemies Up
  • Dexterity Margin 15: Increased Attack Power on Perfect Dodge (Lost Upon Being Hit or Missing)

Lyle 1

  • No Overburden Effect: Parry Stagger Power Up
  • Dexterity Margin 10: Damage to Bloodthirsty Enemies Up
  • Dexterity Margin 15: Increased Attack Power on Perfect Dodge (Lost Upon Being Hit or Missing)

Hero Lyle

  • No Conditions: Dexterity Burden +10
  • Fortitude Margin 10: Temporary Attack Power Up After Parry
  • No Overburden Effect: Consumes LP on Attack but Attack Up While LP Remains

Iris 2

  • Vitality Margin 15: Balance Up While Buffed with Defense Up from Forma
  • Dexterity/Mind Burden 0: Strength Burden -10
  • Any Overburden Effect: Balance Up When Combined HP and LP are Low

Iris 1

  • Vitality Margin 15: Balance Up While Buffed with Defense Up from Forma
  • Dexterity/Mind Burden 0: Strength Burden -10
  • Any Overburden Effect: Balance Up When Combined HP and LP are Low

Superbia

Hero Valentin

  • No Conditions: Strength/Dexterity Burden +8
  • Vitality Margin 8: HP Restored on Successful Drain Attack
  • No Conditions: Weapon Burden Reduced When Dual-Wielding

Lou 4

  • No Overburden Effect: Charged Drain Attacks Inflict Slow Buildup
  • Mind Margin 10: Guard Stamina Cost Down
  • Mind Margin 14: Attack Power Briefly Up After Drain Attack

Lou 3

  • No Overburden Effect: Charged Drain Attacks Inflict Slow Buildup
  • Mind Margin 10: Guard Stamina Cost Down
  • Mind Margin 14: Attack Power Briefly Up After Drain Attack

Lavinia 2

  • No Overburden Effect: Status Ailment Buildup Up
  • Any Overburden Effect: Accumulation of Status Ailments
  • Willpower Margin 16: Ichor Recovered by Inflicting Status Ailments

Valentin 1

  • Strength Margin 10: Max Stamina Up
  • Dexterity Margin 10: Bleed Factor Up
  • Willpower Margin 8: Stamina Recovery Speed Down But Max Ichor Up

Noah 3

  • No Overburden Effect: Back Attack Stagger Power Up
  • No Conditions: Survive Fatal Hit with 1 LP While Assimilated if LP Above Threshold
  • Strength/Dexterity Margin 5: Attack Power Increases with Consecutive Hits (Resets Upon Being Hit or Missing)

Noah 2

  • No Conditions: Survive Fatal Hit with 1 LP While Assimilated if LP Above Threshold
  • Strength/Dexterity Margin 5: Attack Power Increases with Consecutive Hits (Resets Upon Being Hit or Missing)

Lavinia 1

  • No Overburden Effect: Status Ailment Buildup Up
  • Any Overburden Effect: Accumulation of Status Ailments
  • Willpower Margin 16: Ichor Recovered by Inflicting Status Ailments

Frantz

  • No Conditions: Strength/Dexterity Burden +2
  • Any Overburden Effect: Ranged Disruption Power Up at Low LP
  • Dexterity Margin 5: Max Ammo Up

Lou 2

  • No Overburden Effect: Charged Drain Attacks Inflict Slow Buildup
  • Mind Margin 10: Guard Stamina Cost Down
  • Mind Margin 14: Attack Power Briefly Up After Drain Attack

Noah 1

  • No Overburden Effect: Back Attack Stagger Power Up
  • No Conditions: Survive Fatal Hit with 1 LP While Assimilated if LP Above Threshold
  • Strength/Dexterity Margin 5: Attack Power Increases with Consecutive Hits (Resets Upon Being Hit or Missing)

Lou 1

  • No Overburden Effect: Charged Drain Attacks Inflict Slow Buildup
  • Mind Margin 10: Guard Stamina Cost Down
  • Mind Margin 14: Attack Power Briefly Up After Drain Attack

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