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Menace Patch Notes – (Latest) – Full Update History &

Menace Patch Notes – (Latest) – Full Update History &

Menace was one of early 2026’s highlights for fans of turn-based strategy games, putting us in control of a military strike force blasting its way across a lawless frontier. This article rounds up all the information about the title’s latest patches alongside how its 2026 update roadmap is shaping up.

Below, you can find the full patch notes for the latest Menace update alongside a list of its previous patches and their launch dates, helping you get a sense of changes introduced since the game’s early access debut.

Menace Latest Patch Notes – v0.6.7+16403 update

Menace hasn’t received a complete 2026 update roadmap so far, although several have already been deployed.

Patch 4, or v0.6.7+16403, focuses on more bug fixes, balancing, and improvements. It went live on February 19, 2026. Check out the full patch notes below.

New

  • Added Heavy SMG to black market and to faction rewards
  • Jetpack now counts as movement with regards to perks ‘Steady Gun’ and ‘Zig Zag’

Improvements

  • Added preview map icons for Pirate Ringleader, Captain and Bombmaker
  • Added notifications when trying to deploy undeployable leaders (e.g. no vehicle, not enough squaddies, unavailable)
  • Added notifications for quick save/load, that these aren’t available in Ironman mode
  • Adjusted ‘hunt hive queen’ spawn settings
  • Mines and Acid Puddles no longer affect flying units
  • Changed the default keybinding of ‘Select Previous Unit’ from ‘Shift+Tab’ to ‘Ctrl+Tab’ to avoid clashes with the Steam overlay
  • Changed default display mode from “Fullscreen” to “Fullscreen Window” since some players report problems with fullscreen
  • Updated and fixed DMR tier 2 icons and description
  • Added correct icon for ‘Advanced Sensor’ accessory
  • Reduced volume of splash video to 80%
  • Improved some translations
  • Added various icons

Bugfixes

  • FIXED Vehicle accessory ‘Additional Armor Plating’ now applies armor to all directions
  • FIXED ‘Jaeger fatigues’ inactive icon
  • FIXED One operation having the same type of mission
  • FIXED Issue where turn could freeze against the Rogue Army
  • FIXED Grass scaling issue
  • FIXED Case where heavy vehicle weapons would unintentionally unequip light weapon slot
  • FIXED some leader portraits covered stats or other imporant UI elements
  • FIXED Game was auto saved twice in Ironman mode when opening the Mission select screen
  • FIXED Perk ‘Gostepriimstvo Babushki’ not applying some of its effects when unit is in tower
  • FIXED Dead units floating in the air when watchtower gets destroyed
  • FIXED Perk ‘This is a knife’ can no longer be used after demotion
  • FIXED Unlocking OCIs in the story faction window looked like it would cost OCI components
  • FIXED Wardog drone armor damage
  • FIXED ‘Pink Material’ for detached weapons on death
  • FIXED ‘Explosive Charge’ wasn’t usable after picking additional uses via ammo crate
  • FIXED Perk ‘Long Bomb’stopped working after completing a mission
  • FIXED ‘ATGM Indirect Fire’ doing no damage to some enemies. (Please note that this attack still only hits a single element)
  • FIXED The movement overlay was missing after using the ‘Vehicle Rotation’ skill
  • FIXED Multiple squaddies sometimes used the same random seed for generating their names and birthplace
  • FIXED In older savegames Menace presence on some planets was still negative, causing issues
  • FIXED For some players barks of the first construct mission where played in all construct missions
  • FIXED Abandoned pirate trucks no longer show ‘Capturing’ in their tooltip
  • FIXED Some UI elements weren’t retranslated when the game language was changed during missions
  • FIXED Objective “Evac 3 or more units” didn’t fail instantly, when having less than 3 alive moveable units
  • FIXED OCIs didn’t fit in selection overlay, when most OCIs were unlocked
  • FIXED English loca now uses the term “sqaddies” instead of “manpower” / “squadmates” for conformity
  • FIXED Shambler and IED explosions no longer ignore protection provided by vehicles
  • FIXED Perk ‘Berserk’ didn’t trigger in certain cases
  • FIXED ‘Hollow Point Ammo’, ‘Rend Ammo’ and ‘Match Ammo’ didn’t work properly

Balancing

  • Increased watchtower hitpoints from 250 to 300
  • Adjusted grenade pistol
    • Damage from 15 to 30
    • Armor Penetration from 15 to 30
    • Damage to Armor Durability from 20 to 35
    • Accuracy Bonus from 20 to 15
    • Suppression from 0 to 50
  • Buffed K-GMW auto grenade launcher
    • Damage from 25 to 30
    • Armor Penetration from 25 to 30
    • Damage to Armor Durability from 25 to 35
  • Increased grenade pistol price from 25 to 35
  • Removed concealment from some pirate units
  • Missions
    • Made hunt down saboteurs mission slightly easier and added some local militia defenders
    • Slightly reduced chance to spawn Blaster Bugs in the early game

Known Issues

  • Some antivirus programs incorrectly classify the “GameAssembly.dll” file as malware and delete it, making the game unplayable. If that happens please whitelist the “GameAssembly.dll” and “Menace.exe”.
  • If the game is installed on HDD drives, loading times are bad and barks are delayed.
  • Using Shift-Tab to open the Steam Overlay causes the game to think Shift is pressed permanently, until Shift is pressed and released again.
  • Some letters in Polish, Russian, and Ukrainian are displayed with a different font.
  • Display mode “Fullscreen” behaves sometimes not as expected, after minimizing the game. Until this is fixed please consider using “Fullscreen Window” instead.
  • Offmap ability ‘Laser Turret’ doesn’t work, if the tile is blocked

Menace Roadmap of Updates for 2026

Below, you’ll find the full list of updates, patches, and hotfixes that Menace has received since entering Steam Early Access on February 5, 2026:

With Menace’s latest patch notes and roadmap of updates for 2026 covered, here are our impressions of its initial early access version.

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