Bungie’s reboot of the Marathon series is finally here, and extraction shooter fans jumping into its brutal online runs will be looking to chew through more content soon. Here we’ll be collecting every patch and major update released so far while also looking towards the game’s future.
As always, it’s healthy to remember live-service games change their plans all the time, especially if critical problems arise and player counts aren’t where they should be. Everything here is subject to change, but we’ll do our best to keep this evergreen article updated with the latest news on Marathon’s present and future updates.
Marathon Latest Patch Notes: Update 1.1.0.2
Marathon’s Update 1.1.0.2 was released on June 16, bringing a new batch of tweaks and fixes alongside the return of the CyberAcme Runner Reinforcement Initiative. Here are the full patch notes:
General
- ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with following changes and additions: CyberAcme Commendations: A new material which is awarded to Runners that promote C.A.R.R.I. values. C.A.R.R.I. Armory: Exchange commendations for special offers in CyberAcme’s armory.
- Fixed an issue where your crew fill settings did not persist between runs.
- Fixed an issue where Rooks were able to queue as a Duo.
- Fixed an issue that prevented Crew members from readying up after swapping from Trios to Duos.
- Fixed an issue where a Duo may be unable to matchmake if the leader changes the activity to a non-Duos zone.
- Fixed an issue where a crew error would display if Crew-fill was enabled while on Duos.
Item Economy
- Added weekly login rewards beneath the “today’s sponsors” section in the Armory.
- Slightly reduced loot quality and increased item pool in Cert containers in Night Marsh.
- Slightly reduced Prestige drops from pinnacle containers found in Prestige locked rooms.
- Fixed an issue where combatant reinforcements in Night Marsh were able to roll more loot than intended over the course of the run.
- Minor rebalancing of Folio and Trunk rewards across item types.
- Fixed an issue where UESC Sponsored Kits could spawn with Cryo keys.
Cradle
- Reduced XP value of “Bluenique” (deluxe unique weapons) from 1,500 to 700.
- Reduces XP value of Superior and Prestige weapon mods:
- Superior: 2,500 to 1,000
- Prestige: 7,500 to 3,750
Combat
Weapons
- Fixed an issue where Folding Stocks stat bonuses were reversed based on their configuration.
Bully SMG
- Fixed an issue with Bully Twitch sub drop style’s magazine not matching the promotional artwork.
BR33 Volley Rifle
- Fixed an issue where the Lockout Muzzle Break Prestige mod was not suppressing the weapon audio for the user. (Audio was properly suppressed for other Runners.)
V22 Volt Thrower
- Fixed an issue where firing the V22 Volt Thrower could be inaudible to crewmates and other Runners.
User Interface and Experience
- Errors in the Ready Up screen will now more clearly display which crew mate has an error. Hovering over the error will display a tooltip explaining how to resolve the it. Crew errors (such as too many/not enough Runners) will display only near the ready button.
- Fixed an issue where some weapon mod tooltips would flash or not show when comparing with another compatible mod.
Runners
Thief
- Fixed an issue where Thief could say the wrong voice lines in the Runner select or when damaged in-run while equipped with the Kasha Yokai shell style.
Contracts
- Fixed an issue where the wrong art was being displayed on the “Story & Rewards” side of certain limited contracts.
CyberAcme
- Fixed an issue that could prevent some limited Cryo contracts from appearing correctly after weekly reset.
NuCaloric
- Fixed an issue with Capstone 2 where patch kits and shield charges were not being awarded upon completing standard contracts.
- Fixed an issue that prevented anti-virus packs from being available in the Armory, even after unlocking them in the Faction upgrades.
Codex
- Fixed an issue with entry “One man’s treasure” where it would complete without needing to convert a Prestige rarity item in the Cradle.
- Updated tooltip description for Bungie Reward entries that rewards are available for purchase after claiming.
- Fixed an issue where some “Early Bird VIP” entries from Season 1 were not unlocking correctly in Season 2.
Zones
Dire Marsh (Day and Night)
- Fixed an issue that allowed Runners to loot certain containers in the Bioresearch locked room without the proper key.
- Fixed an issue where a non-final exfil’s timer could be extended beyond the final exfil’s timer, resulting in Runners dying to the timer even while standing in an exfil.
- Fixed an issue causing a few containers to float on top of Greenhouse.
Dire Marsh (Night)
- Fixed an issue in Upper Complex where a door hack device was hidden behind a cabinet.
- Fixed an issue where other Runners’ flashlights wouldn’t appear if they were turned on before entering your sight range.
Dire Marsh (Day)
- Fixed an issue where the second wave of exfils were failing to spawn.
Marathon Roadmap of Updates for 2026
The full list of updates and patches that Marathon has received since its launch will be posted right here. Each update will be listed on this page with links to its patch notes and the relevant release date.
| Patch Notes | Release Date |
|---|---|
| Update 1.0.0.4 | 11 March, 2026 |
| Update 1.0.5 | 17 March, 2026 |
| Update 1.0.5.1 | 24 March, 2026 |
| Update 1.0.5.2 | 31 March, 2026 |
| Update 1.0.5.3 | 7 April, 2026 |
| Update 1.0.6 | 14 April, 2026 |
| Update 1.0.6.1 | 21 April, 2026 |
| Update 1.0.6.2 | 28 April, 2026 |
| Update 1.0.6.3 | 5 May, 2026 |
| Update 1.0.9 | 19 May, 2026 |
| Update 1.0.9.1 | 26 May, 2026 |
| Update 1.1.0 | 2 June, 2026 |
| Update 1.1.0.1 | 9 June, 2026 |
| Update 1.1.0.2 | 16 June, 2026 |
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