Posted in

Le Mans Ultimate console versions “on track for early-to-mid” 2027

Le Mans Ultimate console versions “on track for early-to-mid” 2027

“It’s actually about picking the right window for release,” according to Motorsport Games when it comes to the PlayStation 5 and Xbox Series X|S versions of Le Mans Ultimate.

Another financial year is complete for Motorsport Games, and the no-longer embattled stewards of rFactor 2 and Le Mans Ultimate posted positive results.

Within the financial jargon, it delivered an update on the PS5 and Xbox Series X|S edition of runaway PC sim racing success Le Mans Ultimate.

Originally estimated for ‘late 2026/early 2027‘, development work is underway between development team Studio 397, publisher Motorsport Games and an unnamed third-party porting agency.

“[The console version] is very much on track for either early-to-mid ‘27,” said Motorsport Games CEO Stephen Hood.

“The key thing that I would like to project at the moment is [that] it’s less of a technical challenge for us now, because we’ve been in this business for some time. It’s actually about picking the right window for release.

“What’s the most beneficial window for release? Do we pair it with a major motorsport event? What are competitor titles doing?”

The Nasdaq-listed outfit reported $3.8 million of revenue in Q4 2025, a 95 per cent uplift on the same quarter 12 months prior. For its 2025 financial year, there was a 30 per cent increase to $11.3 million.

It also recently secured a $3 million line of credit from Citibank, which Hood said was to “ensure we [can] deliver on our multi-platform plans for Le Mans Ultimate, without tempering our plan to initiate the build of a new gaming title.”

Former Co-CEO and CFO at game developer Hutch, Peter Hansen-Chambers, is now working for the company in a consultancy role.

The console versions are being viewed as an opportunity to further bolster the company’s recent success.

A new era: Hands-on with Le Mans Ultimate’s LMGT3 cars

“We continue to make progress on bringing Le Mans Ultimate to PlayStation and Xbox gaming consoles,” continued Hood.

“Our external development partners are working alongside our internal teams to deliver the first console versions, while simultaneously improving the underlying game engine for our existing and very supportive PC players.

“Console represents a significant expansion of the addressable market to Le Mans Ultimate and we are taking a careful, quality-first approach as we execute on this opportunity.

“I think it’s going to have a big impact, and I would say that because I’ve been in this industry for some time, I’ve worked on many a console product and the addressable market is huge.

“There’s actually a real lack of high-end racing simulations available on console, and that’s been a traditional problem for many years.”

Leave a Reply

Your email address will not be published. Required fields are marked *