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Valve Bans Skin Gambling Sponsors from CS2 Jerseys and Events

Valve Bans Skin Gambling Sponsors from CS2 Jerseys and Events

Valve has overhauled CS2’s Tournament operating requirements, banning skin trading, case opening, and gambling sites from all jerseys, broadcasts, and promotions across ranked and unranked events. Comes into effective now, with tournament organizers on the hook to enforce it or face Valve’s wrath.

Crackdown Rules: What’s Out, Who’s Hit

The updated limited game tournament license forbids any “logos, promotions, activations, or advertisements” for sites profiting from Valve’s game economy, local law breakers, or Steam Agreement violators. Tournament organizers must scrub them from view or risk license revocation.

  • Banned Sponsors: Skin trading platforms, case opening sites, skin gambling operations
  • Scope: Team jerseys, event content, broadcasts all CS2 tournaments
  • Enforcement: Teams defying it face organizer repercussions, TOs can’t touch the cash
  • Exception Note: “Normal” casinos (non skin) still fair game, per insiders

Instant Chaos: Teams in Full Scramble Mode

The policy’s drop has sparked frantic compliance at live events:

  • StarLadder Budapest Major Fallout: Squads yanking skins logos from jerseys mid tourney
  • Tier 2/3 Budget Bloodbath: Smaller orgs, hooked on these deals for survival, now hunting scraps
  • Event Ripple Effects: Potential shrinkages in lower tier tourneys as funding dries up

Why Valve Made the Move

No official word from Valve beyond the docs, but the intent screams loud:

  • IP Fortress: Blocking unregulated economies built on CS2 assets
  • Legal Shield: Sidestepping gambling adjacent heat
  • Loophole Slayer: Zero tolerance for platforms gaming Valve’s system unlike straight up fiat casinos
  • Control Reclaim: Aligning all commercial play with Valve’s playbook

It’s a targeted strike at skins’ wild west, not broader betting.

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Daniel Davis

Daniel Davis

Since: October 29, 2025

Hi, I’m Dan, an experienced esports journalist and author passionate about competitive gaming and digital culture. I specialize in titles like Counter Strike, Call of Duty, League of Legends, and Valorant. I’ve documented the rise of professional esports from local tournaments to global stages. With a sharp focus on player strategy, team chemistry, and the evolving industry landscape, I deliver in depth insight into the world’s most popular competitive games.

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