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League of Legends is one of the most greedy gacha games out there, Brazil has demanded microtransactions be removed

League of Legends is one of the most greedy gacha games out there, Brazil has demanded microtransactions be removed

faker ahri skin
Image Credit: Riot Games

Riot Games is currently learning a very expensive lesson about international gambling laws. A Brazilian court just handed down a massive ruling, ordering the League of Legends developer to pay roughly $3 million over its use of loot boxes.

The lawsuit, spearheaded by an association protecting children and adolescents, claims that Riot has been exposing underage players to unregulated gambling mechanics. Along with the hefty fine, the court ordered Riot to pull all randomized microtransactions from the Brazilian client until it can prove that minors cannot buy them.

League of Legends is Part of a Bigger Movement in Brazil, But Specifics are Needed

While cracking down on predatory gaming practices sounds great on paper, the wording of this ruling has left many tech lawyers and gamers scratching their heads. The court decided that any sale of a randomized digital asset to minors is subject to penalties.

That definition is wildly broad. It completely ignores the context of how these assets are actually sold, what is inside them, or how the user interface presents them.

Take Hextech chests, for instance. For years, the community has generally praised Hextech crafting as a rare example of engaging, non-predatory monetization. You can earn them entirely for free just by playing well; the drop rates are completely transparent, and they do not pressure players with hyper-aggressive casino styling.

hextech chests league of legendshextech chests league of legends
Image Credit: Riot

The Real Enemy is the Gacha

Ask any esports fan what actually bothers them about modern gaming monetization, and they will tell you it is not the humble Hextech chest. The real villain here is the aggressive shift toward gacha mechanics.

Riot has been leaning heavily into luxury, low-odds gacha systems lately, like the infamous $500 Faker Ahri skin bundle or capsule milestones that require hundreds of dollars to guarantee a specific cosmetic. These systems use psychological FOMO, a fear of missing out, to get players to roll the dice repeatedly for a fraction-of-a-percentage chance of a digital outfit.

That is the exact kind of behavior that riles up the community and catches the attention of government regulators.

One Redditor said of the increased presence of gacha in League of Legends: “I haven’t been playing League for a bit due to not finding the time. I saw the Sahn Uzal skin, only to quickly realize it sadly falls under the ‘Exalted’ scam. I still don’t see how these skins warrant a, what is it, 10x price increase from Ultimate skins.”

They added that gacha shouldn’t be used for “prestigious” or “premium” skins, which should be earned through grinding the game itself.

Added another frustrated player: “I think the fact that there is no feasible way to ‘grind’ for the gacha currency is INSANE. There are like three pulls in each paid pass, which means you need to farm roughly 27 passes just to guarantee an Exalted skin.

“Also, these currency units are available when you PAY for the pass. This is probably the s****iest form of gacha I’ve ever seen in a game, and I play FGO, a gacha game that has a pit of 330 pulls…”

In most gacha games, the gacha cosmetics can be earned through currency that’s made through dailies, events, story completion, and gameplay. It’s a way to keep you grinding. But at least it’s an option. In League of Legends, however, the only way to try your luck with their gacha mechanic is to pay money. Actual money. This has made League of Legends feel very slimy.

Said one player: “Even the whales won’t pay for a $400 skin, but they will absolutely gamble $400 for it.”

When Cosmetics Overshadow the Competition

This entire legal mess highlights a deeply frustrating trend for the hardcore esports crowd. Over the last few years, it feels like the actual competitive aspect of League of Legends is taking a backseat to the digital fashion show.

Fandom hubs used to be filled with deep discussions about patch notes, map macro, and pro-player drafts. Now, the hype cycle is completely dominated by cosmetic announcements, ultimate skins, and battle passes. Likely due to developers getting desperate for the extra cash.

League of Legends isn’t alone in this. Overwatch realized long ago that the cosmetics were the real attention draw over competitive updates, especially if the skins are for popular heroes like Mercy. The skins that come with a new season have often overshadowed the game modes and competitive balance updates released alongside them.

Said one X user: “For a community that was so up in arms about not getting a PvE with a skill tree, we sure have no problem ignoring the game mode that features a skill tree… Like, what are we doing?”

Esports fans are growing increasingly upset that the game client seems more focused on becoming a high-end clothing boutique than a finely tuned competitive arena. This multi-million-dollar ruling in Brazil might be the exact wake-up call Riot needs to reassess where it is putting its energy.

But the reality is, most players are casual. Collecting skins is often a bigger draw for casual players than increasing their rank. And I think this harkens back to arguments I’ve made in the past: Esports is still a niche aspect of gaming. It’s not the majority of gamers. Most gamers don’t even know who Faker is. Well, unless you live in South Korea.

Gacha will always make more money than esports for a game title. In fact, esports may even need those gacha mechanics to get funded at all. It’s a bit of a necessary evil, but esports fans still hope Riot finds a better way to do it that doesn’t feel as greedy and damaging to the community.

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