Posted in

Mewgenics Patch Notes – (Latest) – Full Update History

Mewgenics Patch Notes – (Latest) – Full Update History

Mewgenics was released in early 2026, quickly capturing the attention of over a million players while establishing itself as one of the year’s earliest hits. This article gathers all the details about the tactical roguelike’s latest patches alongside what we know about its 2026 update roadmap.

Below, you can peruse the full patch notes for the latest Mewgenics update alongside a list of its previous patches’ dates, helping you keep track of the changes introduced since launch.

Mewgenics Latest Patch Notes – 1.1.21039 Update

Mewgenics’ latest update went live on May 23, introducing a slew of balance changes alongside a handful of fixes.

View the full patch notes below:

Mewgenics 1.1.21039

Breeding/House Changes

Disorders/Parasites

  • Hypersomnia: fixed order Sleep applies so that passives/items affecting sleep can trigger correctly.
  • Malaria: Now only reduces CON.
  • Naegleria Fowleri: Become AI controlled instead of dead at 0 INT.
  • Schrodinger’s Syndrome: +1 to all stats and gain an extra turn at the start of battle.
  • Sociopathy: -5 CHA, +5 INT.

Cleric

  • Cleanse: Is now single-target. Range increased to compensate. Upgrade changed to make it hit a large area.
  • Open Wounds: Now deals magic damage.

Druid

  • Plant Mushroom: -2 mana cost.
  • Summon Caterpillar: -1 mana cost.

Fighter

  • Merciless: No longer triggers during actions that cost movement points.

Hunter

  • Ball Of Spiders: No longer scales damage with DEX.
  • Egg Sac Trap: -1 mana cost.
  • Flea Shot: No longer scales damage with DEX.
  • Heavy shot: -2 damage, 50% miss chance, +1 mana cost.
  • Hunter’s Boon: Now only triggers once per turn, but triggers off of any kill and not just enemies.
  • Scattershot: +3 mana cost. Upgrade no longer exempts allies from its radius.

Mage

  • Mage Basic attack: +2 range.
  • Blizzard: Reworked to deal very high damage with 100% Freeze (and no Slow).
  • Bolt: +2 range.
  • Burning Paws: +1 Burn. (upgrade +2 Burn.)
  • Fire Blast: +2 range.
  • Firebolt: +2 range, +1 damage.
  • Five: Trigger is now exactly 5 Mana or HP.
  • Forbidden Spells: Now have 2 separate disorder pools, a basic pool (90% chance) and a crippling pool (10% chance). Psychosis is in the crippling pool. Luck affects which pool is chosen.
  • Forbidden Flame: Burn increased.
  • Forbidden Flood: Damage increased.
  • Forbidden Frost: Damage/heal increased.
  • Forbidden Fulmination: Damage increased.
  • Four: Trigger is now exactly 4 Mana or HP.
  • Freezerburn: +1 attack radius
  • Ice Paws: +2 Slow, +5% freeze chance. You can damage frozen units. (upgrade +3 Slow.)
  • Icicle Zapper: +1 damage.
  • Jolt: +2 range.
  • Inferno: Now deals 8 damage, 8 Burn (upgrade 12 damage 10 Burn).
  • Lightning Paws: +1 damage, +5% Stun chance. (upgrade +2 damage, +7% Stun chance.)
  • Light up the Stage: +1 sparkle per turn. (upgrade +3 sparkles per turn)
  • Long Cast: +2 range. (upgrade +5 range, +1 magic damage.)
  • Overload: +2 damage. (upgrade +4 damage.)
  • Shatter: -1 mana cost.
  • Thunderburst: Now deals 12 damage, 50% Stun (upgrade 16 damage, 100% Stun)
  • Tri-Attack: +2 range +1 damage.

Monk

  • Fist of Fate+: repeat must hit different targets each time.
  • Stance Switch: ai control now attempts to use this if it’s out of other actions.

Necromancer

  • Evil Incarnate: -3 mana cost.
  • Flesh Golem: -3 hp cost per cat to cast.

Psychic

  • Shatter the Sky: -2 mana cost.

Tank

  • Ass Blast: -1 mana cost, +2 Knockback.
  • Clap: -1 mana cost.

Thief

  • Caltrops: +1 movement. (upgrade +5 movement.)
  • Nail Flurry+: Multi-hit amount is now locked in when the ability is cast instead of updating mid-ability if DEX is gained or lost.
  • Poison Gas: +1 poison. (upgrade +2 poison)

Tinkerer

  • Tinkerer Basic Craft/Throw: AI is slightly better at sequencing these now. (prefers to craft without wasting move first, prefers to use weapon before throwing it)
  • Added “Blast Resistance” status effect. Blast resistance is added onto EMP, Mr. Mega, Napalm, and Demo Man tinkerer passives.
  • Throw Weapon: no longer costs an action to use.
  • Bombchu: -2 mana cost.
  • Build Nuke: -2 mana cost.
  • Conductor: now makes your weapon inflict electric damage if you are wearing metal.
  • Electrolyze: -2 mana cost.
  • EMP: +1 explosion damage. (upgrade +2 explosion damage.)
  • Firecrackers: -2 mana cost.
  • Lightning Rod: now grants Tech instead of Charge. Upgrade now grants Energized.
  • Math!: now deals electric damage + stuns on prime numbers. Upgrade now gives you Tech on prime number instead of refunding mana.
  • Mr. Mega: +1 blast radius, +2 explosion damage. (upgrade +4 explosion damage.)
  • Napalm: +2 Burn. (upgrade +4 Burn.)
  • Rocket Ride: -2 mana cost.

Misc

  • Hitler’s suicide can no longer miss. Increased the shield amount on his explosive phase.
  • Added +4 HP to Führerfötuses.
  • Final Boss & his Cat Clones are banned from rolling Depressing elite buff.
  • Soahc’s form change now ignores combat speed setting.
  • Added +50 HP to The Coven and Tormentor.
  • Added +50 HP to Dreadnoughtus’ head and +2 damage to its legs.
  • Cursed Items and Parasites are no longer excluded from item degradation.
  • Head mutation that gives you a bonus turn now has -2 speed.
  • Spewer: HP nerfed to 100
  • Stacy: base HP buffed to 125

Other Changes/Fixes

  • Inventory “Slot” sort order now matches the order shown above the cat.
  • Jester collar will always appear at the end of the class list, even if unlocked before Monk.
  • Inventory/Furniture “Alphabetical” sort lists now use locales for sorting (change needed for some future language support).
  • Backpack button added to shop screens.
  • The tooltip for items with active abilities now shows the ability button in the tooltip.
  • Added element indicators to item buttons.
  • Misc tooltip fixes (Half-Rat, Robotic Arm).
  • Misc localization fixes.
  • Misc typos fixed.
  • Fixed incorrect tiles in one level in The Rift.
  • Fixed Rare Cat Tree C’s art not matching collision.
  • Loot cutscenes now all show a fallback cat for moral support if you loot with only one cat in the party.
  • New cat vocal sound sets added.
  • Fixed Champion Katzebot portrait not properly showing.
  • Added tooltip icon for Temporary Item.
  • Gave RiftKitten tooltip text.
  • Added fallback behavior for another type of save file corruption
  • Some random rolls with 0% or 100% odds will no longer advance the RNG.
  • Fixed boss rewards not dropping common rolls
  • rare taxidermy bear flipped
  • fixed plant mushroom incorrectly being once per turn
  • fixed conductor (passive) bonus damage not applying to damage conducted through water
  • fixed upgraded Strength in Numbers not working properly
  • fixed a few abilities that apply random negative stats not properly applying those stats
  • fixed missing line breaks when injuries in random events are prevented
  • updated portraits for Champion Soahc to represent proper in-game appearance
  • Draven got a tan ( as god intended )
  • Chan Hung colors updated too

Mewgenics Roadmap of Updates for 2026

Mewgenics does not yet have a set 2026 update roadmap, but it is steadily addressing key issues while work on DLC continues.

Below, you’ll find the full list of updates and patches that Mewgenics has received since becoming available for purchase on February 10, 2026:

Patch Notes Release Date
Patch 1.0.20689 February 19, 2026 (beta)
Patch 1.0.20695 February 20, 2026
Patch 1.0.20738 February 27, 2026
Patch 1.0.20763 March 4, 2026
Beta Branch Build 1.0.20839 March 13, 2026
Beta Branch patch notes 1.0.20860 March 13, 2026
Beta branch patch 1.0.20870 March 17, 2026
Patch Notes (1.0.20870) March 18, 2026
Beta Branch Build 1.0.20932 March 27, 2026
Beta Branch Build 1.0.20941 March 31, 2026
Mewgenics Patch 1.0.20941 April 1, 2026
1.1 balance update beta 1 April 29, 2026
Beta update 1.1.21025 April 30, 2026
Beta branch bugfixes (1.1.21035) May 17, 2026
beta branch bugfixes (1.1.21035) May 23, 2026
Mewgenics 1.1.21039 May 23, 2026

Having covered Mewgenics’ latest patch notes and roadmap of updates for 2026, also check out our articles covering whether or not its DLC will be free alongside whether or not it’s headed to console.

For the latest gaming news, follow GameWatcher on BlueSky, check out our videos on YouTube. We sometimes include affiliate links in our posts, which grants us a small commission, thank you. Please support independent Games Media. ❤️

Leave a Reply

Your email address will not be published. Required fields are marked *