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Valve’s Latest CS2 Update Makes Animgraph Smoother

Valve’s Latest CS2 Update Makes Animgraph Smoother

Valve has rolled out a fresh update for Counter-Strike 2, focusing heavily on its newly implemented AnimGraph 2, which improves stability, animations, and several micro-updates across the game to improve quality of life.

The highlight of the update is the improved animation for the character, implemented with the new AnimGraph system, which drastically improves their consistency when interacting with other objects on the map. Players can now expect better synchronisation between character models and hitboxes, making the hit registration more accurate than before.

Along with the update comes several weapon-related bug fixes that improve micro issues like weapon draw animation and firing mechanics, making the overall game feel more consistent with animation behavior in both first and third person perspectives.

Here are the official Patch Notes:

[ ANIMGRAPH 2 ]

  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.

[ MISC ]

  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.

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