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VALORANT Patch 12.10 introduces Replay Sharing

VALORANT Patch 12.10 introduces Replay Sharing

Boaster suggested Neon could need a nerf. Image Credit: Riot Games

If you have spent the last few weeks quietly enjoying the shotgun and Neon nerfs from the previous patch, Riot is serving up a lighter palette cleanser for VALORANT Patch 12.10. The development team is shifting focus away from agent balance to deliver a massive social feature that the community has been requesting for a long time.

The headline addition is Replay Friend Sharing. Instead of sitting through a compressed Discord stream or listening to your duo partner swear they hit a flawless headshot, you can now check the tape yourself.

The Ultimate Truth Machine

The new feature integrates directly into your existing dashboard. You can navigate straight to any friend’s Career page and pull up their match replays across almost every standard game mode, including Competitive, Unrated, Swiftplay, and Premier.

Custom games are also included in the replay pool, but they come with a specific caveat. The lobby owner has to manually toggle the recording option in the setup menu before the match begins, and this setting needs a refresh for every subsequent game you host. It requires a tiny bit of menu navigation, but it stands as a fantastic tool for tier-two teams trying to review scrims or casual groups wanting to archive an internal ten-man lobby.

Lock in Your Masters London Brackets

valorant masters london
Image Credit: Riot

The update also lays the client groundwork for the upcoming Masters London tournament. Pick’Ems are officially returning on May 27, allowing fans to lock in their predictions either directly in the game or via the web portal.

The format mirrors the Swiss Stage structure used during Masters Santiago earlier this year. Your core mission is to guess which teams survive the eight-team Swiss Groups to advance to the main bracket. For the bold analysts out there, Riot is offering extra bonus points if you can accurately name a team that makes it through the gauntlet with a clean 2-0 record. Just participating buys you an exclusive in-game title, while accurate brackets move you up the leaderboard for much rarer reward pools.

Ramps and Free Agents in Skirmish

For the quick-play crowd, the Skirmish rotation is getting a decent structural refresh. Riot is deploying two new warehouse layouts titled Skirmish D and Skirmish E into the queue. The major design change here is the introduction of ramps, breaking up the flat horizontal planes of the older maps to give players more high-and-low vertical angles to clear when peeking corners.

Skirmish: Ascension is also dropping its unlock restrictions. All players can now select any Agent on the roster for 1v1 and 2v2 modes, even if that specific character is still locked on their main account. It serves as a great sandbox environment to test out new kits before spending your kingdom credits.

Squashing the Ghost Heals

On the engineering side, Miks is receiving a wave of targeted bug fixes. The development team addressed an issue where his M-Pulse healing would continue to tick on enemies for a brief moment after they completely walked out of its radius. They also patched out a glitch where the M-Pulse animation could accidentally cancel weapon equip inputs, alongside a messy alt-fire bug that caused the ability to deploy in the wrong physical form.

Harbor received a minor fix as well, ensuring his Reckoning ultimate no longer vanishes into thin air if a player accidentally spams the activation button during the initial cast.

Now that your friends can actively audit your match history directly from the career tab, blaming lag for an 0-12 performance just became a whole lot harder. Secure your match history or prepare for some relentless roasting in the party chat.

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